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	<title>Sean's Stuff &#187; waves</title>
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		<title>Raindrop Animation in WPF</title>
		<link>http://stuff.seans.com/2008/08/24/raindrop-animation-in-wpf/</link>
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		<pubDate>Sun, 24 Aug 2008 18:30:20 +0000</pubDate>
		<dc:creator>Sean</dc:creator>
				<category><![CDATA[WPF]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[simulating water]]></category>
		<category><![CDATA[waves]]></category>

		<guid isPermaLink="false">http://spsexton.wordpress.com/?p=179</guid>
		<description><![CDATA[I’ve expanded a bit on my earlier example of simulating ripples on water in WPF.  Last time, I started a ripple by inducing a single peak value into a grid of points and then watching the ripples propagate. Full source code available at:  http://wavesim.codeplex.com This time, we go much further, inducing peaks at random intervals [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=stuff.seans.com&amp;blog=4003566&amp;post=179&amp;subd=spsexton&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<title>Simple Water Animation in WPF</title>
		<link>http://stuff.seans.com/2008/08/21/simple-water-animation-in-wpf/</link>
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		<pubDate>Thu, 21 Aug 2008 05:31:09 +0000</pubDate>
		<dc:creator>Sean</dc:creator>
				<category><![CDATA[WPF]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[waves]]></category>

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		<description><![CDATA[Many years ago (mid-80s), I was working at a company that had a Silicon Graphics workstation.  Among a handful of demos designed to show off the SGI machine’s high-end graphics was a simulation of wave propagation in a little wireframe mesh.  It was great fun to play with by changing the height of points in [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=stuff.seans.com&amp;blog=4003566&amp;post=165&amp;subd=spsexton&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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